UnauthorizedAccessException: Access to the path "Library/BuildPlayerData\Editor" is denied.
System.IO.Directory.Delete (System.String path) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.IO.Directory.RecursiveDelete (System.String path) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.IO.Directory.Delete (System.String path, System.Boolean recursive) (at <695d1cc93cca45069c528c15c9fdd749>:0)
UnityEditor.VisualStudioIntegration.DirectoryIOProvider.Delete (System.String path, System.Boolean recursive) (at <dc14d30a5e0540ee9311ed6df63d9074>:0)
UnityEditor.Build.Player.BuildPlayerDataGenerator.CreateCleanFolder (System.Boolean isEditor) (at <dc14d30a5e0540ee9311ed6df63d9074>:0)
UnityEditor.Build.Player.BuildPlayerDataGenerator.GenerateForAssemblies (System.String[] assemblies, System.String[] searchPaths, UnityEditor.BuildTarget buildTarget, System.Boolean isEditor) (at <dc14d30a5e0540ee9311ed6df63d9074>:0)
UnityEditor.Build.Player.BuildPlayerDataGeneratorNativeInterface.GenerateForAssemblies (System.String[] assemblies, System.String[] searchPaths, UnityEditor.BuildTarget buildTarget, System.Boolean isEditor) (at <dc14d30a5e0540ee9311ed6df63d9074>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
-> 빌드 방식을 바꿔다
LC2pp? 여기서 딴걸로
나중에 수정할 것
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